Day 0 (4th of December, 2024)

Coimbra
(WET)
New York
(EST)
Session 1
13:30 – 14:00 8:30 – 9:00 Registration
14:00 – 16:30 9:00 – 11:30 Workshop 1: Sharing, Exchanging and Experimenting with Digital Skills – SEEDS
16:30 – 17:30 11:30 – 12:30 Coffee break & Networking
18:30 – 19:00 13:30 – 14:00 Registration
19:00 – 20:00 14:00 – 15:00 Welcome Reception – Hotel Quinta das Lágrimas

Day 1 (5th of December, 2024)

Coimbra
(WET)
New York
(EST)
Session 1
8:30 – 9:00 3:30 – 4:00 Registration
9:00 – 9:30 4:00 – 4:30 Opening Session
9:30 – 10:30 4:30 – 5:30 Keynote 1: XAVIER: eXplainable Artificial intelligence and VIrtual reality for Enhanced Radiology Joaquim Jorge
10:30 – 11:00 5:30 – 6:00 Coffee Break
11:00 – 12:30 6:00 – 7:30 Oral Session 1: AI, Extended Reality (XR) and Virtual Reality (VR) Applications 
12:30 – 14:30 7:30 – 9:30 Lunch | Visit to Laboratories
14:30 – 15:30 9:30 – 10:30 Keynote 2: Contentopic mapping and object dimensionality – a novel understanding on the organization of object knowledgeJorge Almeida
15:30 – 16:00 10:30 – 11:00 Coffee Break
16:00 – 17:30 11:00 – 12:30 Oral Session 2: Health, Rehabilitation and Well-Being in Immersive Environments
19:00 – 20:00 14:00 – 15:00 Social Event – Visit to Roman Cryptoporticus
20:00 – 22:00 15:00 – 17:00 Gala Dinner – Loggia

Day 2 (6th of December, 2024)

Coimbra
(WET)
New York
(EST)
Session 1 Session 2
8:30 – 9:00 3:30 – 4:00 Registration  
9:30 – 10:00 4:30 – 5:00 ICIR Sponsors: Fabrizio Lamberti & Nuno Borges Carvalho (CRFID)
10:30 – 11:00 5:30 – 6:00 Coffee Break  
11:00 – 12:30 6:00 – 7:30 Oral Session 3: Cultural Heritage, Teaching and Communication in Immersive Environments
12:30 – 14:00 7:30 – 9:00 Lunch | Visit to Laboratories  
   
14:30 – 15:30 9:30 – 10:30 Keynote 3: Workflow Automation: The invisible thread behind creating digital charactersVerónica Orvalho  
15:30 – 16:30 10:30 – 11:30 Oral Session 4: Smart Cities, IoT and Human-Computer Interaction
16:30 – 18:00 11:30 – 13:00 Poster Session | Coffee Break Demo Session
18:00 – 18:30 13:00 – 13:30 Farewell & Awards Ceremony  

Note

Full papers are expected to be presented over 15 minutes (including 2 minutes for Q&A), while short papers should take no more than 10 minutes (including 1 minute for Q&A).

Keynotes

These are special presentations delivered by prominent experts in their respective fields, selected for their expertise, reputation, and contributions to the subject matter. ICIR keynotes are meant to inspire, provide insights, and offer a broader perspective on current research trends, challenges, and innovations. Specifically, they will focus on cutting-edge developments, future directions, and big-picture topics that are relevant to intelligent realities. Further information can be found here.

Oral Sessions

Session Chair – Joaquim Jorge & Leonel Caseiro Morgado

  •       Short Paper 4. 3DforXR: an AI-Driven Multi-Input Pipeline for 3D Object Generation in XR Applications
    • Monika Sara Kawka, Alexandros Nikopoulos, Christos Stentoumis and Ilias Kalisperakis
  •       Short Paper 10. User Privacy in the Metaverse: On the Potential of Person Identification from EEG Signals
    • Ihsan Grichi, Mina Jaberi and Tiago Falk
  •       Full Paper 7. Ethical AI in VR Games: Welfare Economics for In-Game Microtransactions
    • Hari Gangadharan
  •       Full Paper 23. Exploring the Advantages and Challenges of Combining ChatGPT with Blender
    • Alberto Cannavò, Alessandro Visconti and Fabrizio Lamberti
  •       Full Paper 33. Fast Object Compositional Neural Radiance Field
    • Jeffrey Eiyike, Elvis Gyaase and Vikas Dhiman
  •       Full Paper 35. Brain Digital Twin Combining Artificial Intelligence and Extended Reality
    • Benoit Marteau, Siddhanth Vashista, Matthew Chen, Wanbo Geng, Andrew Hornback, Micky Nnamdi, Shaun Tan, Yishan Zhong and May D. Wang

Session Chair – André Perrotta & May D. Wang

  •       Full Paper 15. Stress Inference in a Virtual Reality Game for Rehabilitation with Body Motion and Heart Rate
    • Júlio Castro Lopes, Isaac Van-Deste, João Vieira and Rui Pedro Lopes
  •       Full Paper 20. Rebuilding Skills through Collaborative Virtual Reality Drawing: A New Path for Stroke Recovery
    • Sérgio Oliveira, Bernardo Marques, Paula Amorim and Beatriz Sousa-Santos
  •       Full Paper 25. Enhancing Upper Limb Prosthetic Embodiment through Virtual Reality with Eye-Tracking and Vibrotactile Feedback
    • Alessandro Visconti, Andrea Lucaroni, Davide Calandra, Enea Guarneri, Nicolò Boccardo, Andrea Marinelli, Matteo Laffranchi, Giacinto Barresi and Fabrizio Lamberti
  •       Full Paper 27. Combating Sedentary Lifestyles through Motion-Based Gameplay
    • Diogo Simões, Gustavo Assunção and Paulo Menezes
  •       Full Paper 31. VR-RAISE: Virtual Reality for Reachability Assessment using an Interactive System Environment 
    • Shaun Q Y Tan, Yishan Zhong, Benoit L Marteau, Andrew Hornback, Spencer Warshauer, Robert Courter, Seth Donahue, Lauren Lottier, Stephanie Russo, Wenqi Shi, Robert T. Richardson, Ross Chafetz and May D Wang
  •       Short Paper 48. Patient Specific AI-Assisted Narrative Design for Serious Games Targeting Motor Rehabilitation 
    • Catarina Vieira, Andre Perrotta, Jorge Alves and Pedro Alves

Session Chair – Alessandro Visconti & Antonio Marin-Hernandez

  •       Full Paper 16. Digital Reconstruction and Storytelling: Exploring Funerary Artifacts from the Han Era in Immersive Virtual Reality
    • Lorenzo Valente, Laura Vigo, Francesca Ronco, Marcello Raso, Davide Calandra, Roberta Spallone and Fabrizio Lamberti
  •       Full Paper 17. Meta-Mate: A VR Escape Room for the Study of Integrals
    • Federico De Lorenzis, Alessandro Visconti, Chiara Mele, Barbara Munari and Fabrizio Lamberti
  •       Full Paper 29. Breaking Barriers for Minority Languages: Development and Evaluation of the First Galician On-Device ASR Model for Metaverse Applications
    • Antón Valladares-Poncela, Paula Fraga-Lamas and Tiago M. Fernández-Caramés
  •       Full Paper 43. Ancient Greek Technology: An Immersive Learning Use Case Described Using a Co-Intelligent Custom ChatGPT Assistant
    • Vlasis Kasapakis and Leonel Morgado
  •       Full Paper 51. Recovering Visual Human’s Attention in Human-Robot Interaction for a Promoter Service Robot
    • Jesus Eduardo Hermosilla-Diaz, Andrey Solovov, Mohammad Zarei, Jeeangh Jennessi Reyes-Montiel, Vishal Gautam, Bruno Ferreira, Gustavo Assunção, Paulo Menezes and Antonio Marin-Hernandez

Session Chair – Ana Cristina Lopes & Nuno Miguel Rodrigues

  •       Short Paper 22. A Unified LPWAN Gateway and IEEE 802.15.4g Mote for Enhancing Indian Smart City Networks 
    •   G Dhivya, P Poonguzhali, K Gopal Babu and Bharatula Sita Devi
  •       Full Paper 2. Design of a Physiologically Based Feedback Loop using Biosensors for Interactive XR and Spatial Computing Environments
    • Eoghan O Riain, Joseph McVeigh, Brona Fullen, Denis Martin and David Murphy
  •       Full Paper 5. Data-driven control of a weakly-instrumented excavator with deep learning
    • Nicolas Hoffmann, Max Cohen, Louis Roullier, Marius Preda and Titus Zaharia
  •       Full Paper 9. Node Bearing Vector System: Advancing 3D/2D Vector Storage and Mesh Design
    • Minseok Doo
  •       Full Paper 34. Partial Occlusion in Facial Expression Recognition: A Systematic Literature Review
    • Ana Sofia Rodrigues, Júlio Castro Lopes, João Vieira and Rui Pedro Lopes

Poster Session

Session Chair – Gustavo Assunção

  •       Poster 3. Mythology Meets Technology: Transforming a 2D Game into a Virtual Reality Journey for Language Reconnection
    • Liang Xu, Haoyang Du, Songkai Jia, Mark Andrade, Cathy Ennis, Elaine Ui Dhonnchadha and Monica Ward
  •       Poster 13. Using GANs and Facial Landmark detection for Virtual Reality Conferencing
    • Bernhard Kokesch and Helmut Hlavacs
  •       Poster 19. Exploring Co-located and Remote Collaboration through Virtual and Augmented Reality
    • Bernardo Marques, Hugo Ferreira, Sérgio Oliveira and Beatriz Sousa-Santos
  •       Poster 26. Intelligent Reality in the Field of Cultural Heritage
    • Ahmet Denker
  •       Poster 36. ImmersiveBuild: The Applications of Virtual Reality and Treadmills for the Renovation of Educational Buildings
    • Elizabeth Long, Richard Li, Jack Nichols, Yu Hou and Shuai Li
  •       Poster 46. Analysis of food preferences and emotional responses in a virtual environment: a preliminary study
    • Michele Andreoli, Alessandro Tonacci and Lucia Billeci
  •       Poster 52. Line of Sight Estimation for Interacting with Large Screens Virtual Environments
    • Jorge Aramburo Aguilar, Atalia Yael Hernandez Sanchez, Jeeangh Jennessi Reyes Montiel, Jesus Eduardo Hermosilla Diaz and Antonio Marin Hernandez

Demo Session

Session Chair – Jorge Lobo & Luís Almeida

  •       Demo 11. Brain Wall: Interactive Motion Capture Game to Promote Understanding of AI 
    • Tatsuya Yamazaki
  •       Demo 21. A Probabilistic Framework Applied to Multispectral Image Segmentation
    • Wilgo Cardoso, Tiago Barros, Gil Gonçalves and Cristiano Premebida
  •       Demo 24. Human detection combining RGB and thermal modalities
    • Chaymaa Fakrane, Kennedy O. S. Mota, Cristiano Premebida and Rui P. Rocha
  •       Demo 30. Assessing the Impact of Embodiment on a Pseudo-Haptic Virtual Drilling Task Using Physiological Measures      
    • Sandy Abdo, Bill Kapralos, Kc Collins and Adam Dubrowski
  •       Demo 32. Gaussian Splatting-Based Thermographic Modeling for Building Envelope Energy Audits
    • Meida Chen, Yu Hou, Andrew Feng and Shuai Li
  •       Demo 37. A Haptic Glove for Immersive VR Texture and Dynamic Event Simulation  
    • Faisal Mohd, Hongrui Zhu, Fedwa Laamarti and Abdulmotaleb El Saddik
  •       Demo 38. Exploring the Potential and Technical challenges of Metaverse for University Education
    • Fedwa Laamarti, Faisal Mohd and Abdulmotaleb El Saddik
  •       Demo 47. Remembering the Gulag with a walking simulator      
    • Petros Selekos, Stefania Stamou, Anastasia Ntagianta, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis and Constantine Stephanidis
  •       Demo 49. Towards Older Adults HCI – the EUROAGE+ project experience   
    • Paulo Gonçalves, António Alves, Bernardo Lourenço, Juan Ortega Morán, Blas Pagador, Francisco Sánchez Margallo and Pedro Rosa
  •       Demo 50.  Haptic Feedback Assistance in Teleoperation Driving Tasks
    • Bruno Patrão, Luis Almeida, Paulo Menezes, Gustavo Assunção and Nuno Moita
  •       Demo 53. Demonstration Of a Novel AI-based Approach for Digitalization Ladle Metallurgy Facility
    • Esteve Hassan and Amir Eaman
  •       Demo 54. Exploring Graph-Based Machine Learning for Anomaly Detection in SELinux Security Policies       
    • Krish Jain, Pranav Kapoor, Joann Sum, Amir Eaman and Esteve Hassan
  •       Demo 55. Enabling Real-Time User Behavior and System Health Analytics for Indie Developers
    • Petr Šimůnek and David Šosvald
  •       Demo 56. AI services for generating customizable game assets
    • Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Andreana Mitsiaki, Christina Tsita, Nikolaos Dimitriou and Dimitrios Tzovaras
  •       Demo 58. Improving Machine Readable Codes Aesthetics: a Novel Iconographic Encoding Standard
    • Andre Neto, Allan Freitas, João Marcos and Nuno Gonçalves
  •       Demo 59. Telerehabilitation Outcome Prediction via Machine Learning
    • Lucio Ciabattoni, Maria Gabriella Ceravolo, Marianna Capecci and Lucia Pepa

Workshop

The pre-conference workshop, entitled Sharing, Exchanging and Experimenting with Digital Skills – SEEDS, will take place on December 4th, starting at 14h30 (WET), in the B5.1 auditorium of the department of Electrical and Computer Engineering of the University of Coimbra. The full program and further information for this workshop can be found here.